Destiny 2: Forsaken's Gambit's inner struggle of helping your teammate vs being a jerk

Destiny Gambit Sean

With the launch of Destiny 2’s latest expansion, Forsaken, the online-based shooter focused on cooperation will be getting a new competitive/co-op mode, Gambit. In Gambit, two teams of four start in their own respective realms and defeat enough enemies and deposit motes to summon a primeval. At several points during the match, a portal will open up to the other team’s realm. From here, a member of the team has the opportunity to seamlessly enter their realm and attempt to take out as many players as they can.

This mix of competitiveness and co-op creates an interesting dynamic for two different kinds of players. While it’s nice to take out other players to impede their progress, it’s undeniable that sticking together would be a fast way to collect motes. Often, in co-op type modes, players are tasked with seeing as far as they can get or fight for the best score. If you take the other team out of the equation, this is perfect for players that don’t have that competitive edge.

But Gambit is something beautiful. For every player that wants to work together as a team, there is a player that wants to see the world burn. Having these sorts of players is extremely beneficial, as players that make their way through the portal can take out all four players on the other team to slow them down. They’ve overshadowed the computer-controlled enemies and created a dangerous new and almost unpredictable enemy on the field: human. Even as someone that doesn’t often have a competitive edge, having this power boost and being able to take out player-controlled characters gives an unique sense of satisfaction that can only be achieved by ruining someone’s day.

Gambit has found that happy medium of wanting you to be helpful to your teammates while at the same time giving you a drive to create as much chaos as possible. It will be released with the Forsaken expansion on September 4th, 2018.

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