Fallout 76’s choice between a good Fallout game or a good online game

Fallout 76 sean

Now that it’s been in the hands of players for a while, the new Fallout game, Fallout 76, has finally received a fair share of reviews. Unfortunately, reviews have not been favorable for the dwellers from Vault 76. This new entry in the Fallout series didn’t leave a mark, and some even considered it to be “bad,” but did it have to be?

Fallout 76 took a bold step forward for the series as it explored the possibilities of making an online Fallout game. With around 20 players per server in a massive world four times the size of Fallout 4, there was a lot riding on the success of this title. Unfortunately, in order to stay true to the backstory of you being the first human beings to exit a vault, this took away from the world that everyone knows and loves.

With a lack of human NPCs, there is now a lack of choices or consequences with the story. The biggest moral dilemma you will face in Fallout 76 is whether or not you should take on the player 20 feet away. There are quests, but these are given through robots and memories of a distant past, but this becomes a list of chores not leading to a cohesive story. Again, the only story is your personal revenge with the player that nuked your settlement (possibly).

In short, there’s no easy way to have a world with a rich story like Fallout 3 or Fallout: New Vegas while having players run amok. Your choices had consequences, and if you are paying for another man’s sins, besides the war of course, the world becomes less engaging. It would be nearly impossible for a Fallout title to have multiplayer and a great storyline, and Bethesda seemed to have learned that early on, otherwise there would have been something even more depressing than what we already got.




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